Table
What to draw
The table starts with the cue ball line and the contact point, and
nothing else. Everything below is yours to switch on.
This visit
0potted
0run
0best
0fouls
Rack them and break.
English
Side0.00
Follow / draw0.00
Spin0 rpm
Past the miscue limit
Best shot
The engine searches by playing the shot, not by geometry.
Shotreading
- Aim
- —
- Speed
- —
- Cut angle
- —
- Cue → object
- —
- Object → pocket
- —
- Deflection
- —
- Aim allowance
- —
- Cue ball travel
- —
- Rails first
- —
- Difficulty
- —
Solve a shot
Pick a ball. The engine searches for the shot that pots it and sets your
controls — then you take it.
Plot the shot
Type the numbers and the table draws it. This is the same simulation the shot will run.
Drill
Attempt0
Cleared0
Best run0